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- Commuting
- Puns
- 3D Animation is Digital Puppetry
- Anatomy Of A Rig
- FK Joint Chains Explained
- IK Explainer
- Blend Joints
- Bind Explainer Joint
- The Dancer Project
- Preferred character design
- Emoji Face
- 12 Principles of Animation
- Squash and Stretch
- Anticipation
- Staging
- Pose to Pose
- Straight Ahead
- Follow Through
- Overlapping Action
- Slow in, Slow Out
- Arcs
- Secondary Action
- Timing
- Exaggeration
- Solid Drawing
- Appeal
Creator
Most effects, like explosions, are done using straight ahead animation. This is because the first frame typically has very little to do with what the last frame looks like. It's more about following physics than it is finding a midpoint between frames. So you draw each frame one right after another.
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